The A-Z of Retro gaming
CYBERTRON | 1984
Arcade Adventure Style
On entering the stronghold of Fort Cybertron, you will be instructed as to which objects to find on each level. Once you have collected all the treasure (only one on level one), run in search of the room containing the safe. Touching the safe advances you to the next level. There are a total of 16 rooms on each level, in the form of a 4x4 grid. You are well advised to draw a map as the layout of the levels is designed to confuse you! The treasure can be in any one of these rooms, and to pick up an item, simply move over it. It will then appear in the bottom right-hand corner of the screen to signify that you are carrying it!
On the first level, your only adversaries are the Spinners. These do not fire back, but later on you will meet the Clones with their rapid firepower, and still later the Cyberdroids which are more intelligent.
Other information is included in the program.
Lastly, a good score would be one of over 32,000.
< - Left, > - Right, A - Up, Z - Down, M - Fire
You can also fire and move diagonally by holding down two direction keys together.
Instructions' Source : MICRO POWER MAGIC (Micro Power) Inner Inlay
Review (Electron User)
"Absorbing", "Electrifying", "Frustrating", "Addictive" are just a few of the adjectives I would use to describe MICRO POWER's latest space game. Load the program into your Electron and you are immediately conveyed into a danger-strewn world of spinners, cyberdroids and spooks. You may not be sure exactly what they are but you can be certain that they're nasty.
On the first level you are instructed to find a key which can be used to open a safe. Doing this conveys you to higher levels, where more dangers await you. However things are not as straightforward as just wandering round the screen until you find the key. Life in space - or at least in space games - is never that simple.
You'll need every one of your five lives as you battle your way through a series of maze-like rooms. You score points each time you zap a spinner, and gain an extra life when, and if, you reach a pot of gold.
If you survive the first few batches of spinners, you'll find that clones begin to block your way. And after the clones come the cyberdroids - vacuum cleaner lookalikes with nasty dispositions.
Two points to note. First, watch out for the spooks. These little treasures will comes and get you at every possible opportunity. You've got to be quick on the draw. Second, you must have the key in order to open the safe to proceed
to higher levels.
The program is a cross between arcade-style action and an elementary adventure, combining the two perfectly. It's exciting with plenty of variety, excellent graphics and interesting sound effects. You'll be a-mazed. And if you are anything like me, you won't be able to put your Electron down. A winner.
Paul West, ELECTRON USER 1. 7
See also : EUG #47 for a review of PRES GAMES DISC 2